The level of effect you get is based on the type of modifiers, and you can mix and match to meet a particular need or the built-in nature of a specific gameworld. The gamemaster can simply provide a list, or players can construct them from scratch. Powers, if available, are constructed from sets of modifiers. So, if you had an Agility roll of 2d+2 but no skill with rifles, you would fire one with a roll of 1d+2. Many times, you can attempt to do something even without a skill, but you take a -1d penalty. Shooting is an Agility task, so if you had an Agility roll of 2d+2 and a +1d in using rifles, you would roll 3d+2. Skills are based on a particular attribute or sub-attribute and simply give you a bonus to the attribute roll when doing that task. Or, you might have a high Health, but be lame and take a penalty on Health for determining how fast you can run. So, you might have a bonus to your Awareness for your mad scientist, but a penalty on the aspect of Awareness that covers perception because he is also near-sighted. If you use the optional abilities on an attribute, you can have a Forte or Weakness in certain aspects of it. For instance, Will is normally willpower and determination, but can also be used to represent charisma and force of personality. There are six attributes, each of which can do multiple things, depending on the level of detail you want for a campaign. Players can take on traits that cost or grant points, like Enemies, Unusual Background, Larger than Life or many others. The EABA v1catalog of gameworlds will be re-issued with more content and updated rules as fast as we can manage to get it done.Ĭharacter creation is point-based, with separate pools of points for attributes, skills, and if used in a gameworld, powers. Even then, all the stats are the same, it is just the way you get to them that has changed. EABA v2 is with the exception of power creation and vehicle rules, compatible with all EABA v1 supplements. All you need is your purchase record or other proof of legitimate ownership and we'll get the new files right out to you.ĮABA v2 is about 300 pages long, of which 100 pages are the core rules (everything you need for basic campaigning) and the other 200 are for all practical purposes "free supplements" (power creation, advanced combat rules, vehicle design, etc.).
If you have EABA v2.0, you qualify for a free upgrade. We've added about 10 pages, clarified and tweaked a few rules. A free quickstart version with all the advanced features can be downloaded from here. At the moment, the best choices are Acrobat Reader (desktop), PDF Expert (iOS) and qPDF Notes (Android). savable changes so you can have your own library of custom characters, NPC's, vehicles, maps and so on.Īnd all this is in the pdf, so you do not need anything other than a pdf app capable of implementing it.ability to import pictures directly into character sheet.In its most sophisticated form, the pdf has: EABA v2 continues the tradition, in that it is designed from the start to be a tablet-friendly game, but it is also equally at home on the desktop, laptop or in print-it-yourself form. BTRC has been at the bleeding edge of pdf development, with our first pdf gaming products actually predating the advent of places to sell them.
EABA is the self-mocking acronym for the End All Be All role-playing system, a universal system designed to work with any genre, level of realism or gamemaster style. EABA v2 is a technological and to some extent conceptual evolution of the first edition of EABA (or EABA v1).